Humanities
  • ISSN: 2155-7993
  • Journal of Modern Education Review

Abstract: The education component according to Stankiewicz (2000) is learner-centered, material, and society. The current condition of society, both in the postmodern philosophy of thought and the development of technology in the 4th industrialization era, is not considered contextually. Educations are preoccupied with student-teacher interactions in delivering material in the classroom. Jean Boudrillard mentioned that as the era of hyperreality society (Torikian, 2010), a large number of simulacrums in society gave rise to an obscure truth which was called the post-truth era. This simulacrum is strengthened by the advancement of the internet of things and the progress of the convergence combination between television, telephone, and personal computer which was originally separated (Nugroho, 2020), becoming the 4th era of digital industrial technology (Schwab, 2016). The educational challenges of today’s society in Indonesia include 5 aspects: (1) Cultural soft power issues, (2) Deterritorialization of culture, (3) Adaptation of the 4th industrial era, (4) Hyperreality society, and (5) Post-truth era. To ward off these five problems, it is necessary to design an educational curriculum in Indonesia that includes learning materials about 4 aspects, namely: (1) Critical Thinking Literacy, (2) Cultural Creativity Literacy, (3) Media and Technology Literacy, (4) Idea Communication Literacy.


Key words: hyperreality society, 4th industry, cultural creativity





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