Humanities
  • ISSN: 2155-7993
  • Journal of Modern Education Review

Abstract: Digital Puppetry is the subject of this research. Although it is widely used in theme parks and live theaters but also for the creation of films and television productions, it has been rarely used in education. (Wikipedia, 2014) Therefore, an attempt is made to explore the techniques used and to search for ways of integrating them in the educational process through the necessary steps of creating a performance. A case study was carried out in the context of preschool education for the purposes of this research. More particular, two educational scenarios were created so that students cultivate and develop social skills, in the activities of which applications for computers, mobile devices and tablets were utilized. Our main goal is to propose a different, innovative approach regarding puppetry, integrating Information and Communication Technologies in the educational process.


Key words: digital puppetry, innovative method, tablets, computers





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